The Range St. Louis West
Two-Gun Series Sponsored by Sig Sauer

The Range St. Louis West 2Gun Series sponsored by Sig Sauer is a battle for the title of “Awesome-ness” proudly sponsored by many of today’s top companies.

The points series is a set of 10 matches held once monthly with 3 (or more) stages at each match. Each shooter will be awarded points based on their placement within that month’s match. At the end of the 10 monthly matches the Top 4 will automatically qualify for the finals, with shooters #5-12 qualifying for a Semi-Finals match the 11th month. Top 4 from the Semi-finals will qualify for the final 8 man shoot-off to earn the title of Series Winner.

Gear needed: You will need a rifle, pistol, holster, mag pouches for a rifle and pistol, 3 or more magazines for each firearm, eye and ear protection and a belt. Bring at least 100 rounds for each platform, and be ready to help paste targets.

The 2Gun Series will be the 2nd Thursday each month from 6pm to 9pm. Match sign up goes live at 5pm the Friday before the match. Meet in the classroom for safety brief before going down to the range. Cost is $25 plus tax per shooter.

*** ALL 2Gun Rules are at the bottom of the page! ***


The matches will be held on the 2nd Thursday each month from 6pm to 9pm. * dates are subject to change*

$25 a shooter per match.

20 shooter cap per match with sign up on Practiscore.

Shooters top 5 match points will be totaled up for the full series point standing.

Points will be awarded as follows:

1st = 100 points, 2nd = 90 points, 3rd = 80 points, 4th = 70 points, 5th = 60 points, 6th=50 points, 7th=40 points, 8th=30 points, 9th=20 points 10th-20th = 10 points.

If there is a point tie in the top 5 match point values then it will go to total match points. If that is a tie then it will go to total head to head total match placings. If there is a tie in head to head match placings there will be a one (1) string shoot off between those shooters to determine the last shoot off spot. This will be done before the shoot off starts.

1st, 2nd, and 3rd overall series point winners will get trophies.

At the conclusion of the season, The Range will host a 2-part Final 8 Shoot-Off in order to crown the “Top 2-Gun Shooter” 

The top 4 shooters with the highest season points will automatically earn a bye into the finals. Shooters 5-12 will shoot in a 8 person Semi-Final shootoff in order to earn one of the four remaining 4 positions for the finals. 

In both Final Shoot-offs, the 8 shooters will be placed into a standard 8-person bracket with the top placement shooting against the lowest placement in a best 2 out of 3 elimination stage. The two winners from each matchup will then shoot vs each other for the 2nd round. The winning shooters will continue to move through the bracket until we have achieved a final winner. In the Semi-Finals, the final 4 will make up positions 5-8 in the Finals stage and will be paired accordingly with the Top 4 shooters from the season.

The top seeded shooter will choose to shoot 1st or 2nd at the shoot off stages. 

Prize table will be in the order of shooter match placing. In order: Shoot off winner, 1st, 2nd, 3rd, 4th and so on.

If a shooter cannot make it to the shoot off the next shooter in the point series standings  will take their place in the shoot off.

Matches will be time scored under PCSL Practical rules. https://www.pcsleague.us/

Round counts will be around 100 for the handgun and 100 for the rifle.

Matches will have 3 or more stages per match.

Stage guns, full autos, and silencer maybe be used as stage guns.

Shooter’s may change their firearms from one match to the next. No changing out for a different firearms per stage unless firearm is broken.

All Range safety and ammunition rules apply.

All rules and dates are subject to change by match director, staff, or a panel of shooters.

*** Remember you MUST sign up on PractiScore to lock in your spot at the match. The match will go live on The Range St. Louis West Facebook page as well at The Range STL IDPA Practicescore website at 5pm the Friday before the Thursday of the match date. The 2Gun Series will be limited to 20 shooters. All payments will be done in store for matches. Payment DOES NOT lock in your spot only PractiScore. A Wait list will be made online and if a shooter drops the next in line will take their place. The DAY of the match at 6:05pm we will fill any spots with WAIT LIST shooters. Don’t be late. At 6:05pm all free spots to the maxes will be given away to those shooter who showed up and in order of them showing on the WAIT LIST. ***



  1. Minimum caliber: 9mm
  2. Maximum caliber: .45
  3. Maximum bullet velocity: 1600 fps
  4. Optical/electronic sight permitted, mounted to slide between ejection port and rear of slide
  5. Maximum magazine load-to capacity: 21+1
  6. Maximum magazine length: no
  7. No compensators or porting
  8. No frame mounted optics
  9. Gas Pedals: no restrictions 
  10. Flashlights/lasers allowed
  11. Magwells allowed
  12. DA/SA guns equipped with a manual safety are not required to be decocked as long as the manual safety is applied. If the DA/SA gun only has a decocker but no manual safety, the hammer must be decocked before the start of the stage.
  13. SAO guns must have manual safety applied before holstering/the start of the stage.


  1. Minimum caliber: 5.45×39
  2. Maximum caliber: .308/7.62×51
  3. Magazine load-to capacity: 30+1
  4. Magazines that are capable of holding more than 30 rounds (including drums) are allowed provided that they are only loaded to 30 rounds before the start of the stage
  5. Coupled magazines (side by side) are prohibited
  6. Magwells: aftermarket or add-on magwells are prohibited, however lower receivers that have built in flared magwells are allowed.
  7. Muzzle Devices:
    1. Suppressors allowed
    2. Muzzle brakes are prohibited UNLESS used for the purpose of adapting a suppressor, as long as the suppressor remains attached. A muzzle brake is defined as any muzzle device that features at least one set of externally visible braking baffles for which the uncompromising purpose is to reduce recoil force, NOT compensate for muzzle rise or act as a flash hider
      1. Muzzle brakes which are integrated into the end of a suppressor (like the SilencerCo Anchor Brake) are allowed.
      2. A blast mitigation device such as the Surefire Warden or Griffin Armament Blast Shield that remains attached to a muzzle brake is allowed
      3. Examples: 
        • The PWS PRC Compensator IS defined as a muzzle brake because the first ports closest to the barrel constitute a set of externally visible braking baffles. However, the similar PWS FSC Compensator is NOT defined as a muzzle brake because its baffle set is compromised in terms of recoil reduction in order to achieve its hybrid purpose.
        • The Surefire Warcomp is NOT defined as a muzzle brake because it acts as a flash hider with muzzle rise compensating ports, not braking baffles to reduce recoil force.
        • The KAC MAMS, Precision Armament EFAB and AFAB, and similar devices are NOT defined as muzzle brakes because their baffle sets do not have the uncompromised purpose of reducing recoil due to the pinhole-style gas port design.
        • For any specific muzzle device questions, please send a link to the product or very clear pictures of the device to matches@therangestl.com
    3. No restriction on muzzle device size
  8. Bolt Carrier Groups: Lightened or Reduced Mass BCGs are prohibited. In an AR-15, total assembled BCG mass must be 11.0oz or heavier. In other platforms, the total assembled BCG mass must be at least the OEM BCG mass of the platform with a 0.2oz tolerance
  9. No bipods or bags
  10. Binary and Forced Reset (FRT-15) type triggers are prohibited
  11. Full Auto/Burst Fire triggers are allowed but may only be used in semi-auto mode. A full auto/burst trigger that lacks a semi-auto mode is prohibited
  12. No other restrictions


  • Paper handgun shoot target: PCSL K-Zone (Brown Side)
  • Paper carbine shoot target: PCSL K-Zone (White Side)
  • Paper no-shoot: Red with black X
    • Maximum no-shoots scored per paper no-shoot target: 2 (unless specified otherwise by the WSB)
    • Any method of adding the black X on no-shoot targets is fine. Using black spray paint or thick tape is typical.
    • Notes for resetting no-shoots: It’s recommended to use red patches or tape to reset no-shoots. Red masking tape is available on amazon. Otherwise if patches are preferred, you can always lay out a row of patches and spray them with the same red paint as you used to create the no-shoot targets. Make sure to allow time for them to dry before the match starts.
  • Handgun Steel Targets: Blue
  • Carbine Steel Targets: White
  • Steel No-Shoots: Red (black X optional)
    • Maximum no-shoots scored per falling no-shoot steel target knocked over by gunfire: 1
      • If falling steel no-shoot is impacted but does not fall, no penalty is assigned.
    • Maximum no-shoots scored per static no-shoot steel target: 2 (unless specified otherwise by the WSB)
  • Alternative targets (i.e. clays) may be used as well. Always refer to the WSB to understand how alternative targets are scored on a stage.
    • Unless otherwise specified by the WSB, frangible targets like clays are considered to be equivalent to one steel target.  
  • Paper targets score a maximum of 10 points each with the best two hits counted (unless otherwise specified by the WSB).
  • Paper targets require one hit in the K zone or two hits anywhere else. One miss (-10 points) assigned for each missing hit.
    • K-Zone scores 10 points. 
    • A-Zone scores 5 per hit.
    • C-Zone scores 3 per hit.
    • D-Zone scores 1 per hit.
  • Steel targets score 5 points for a hit, -10 for a miss. Falling steel must fall to score.